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Displacement mapping: CineFX 3.0 allows vertex processing with textures, providing a new level of depth and realism to every component, surface, and character in a scene.Dynamic flow control: Additional looping/branching options and new subroutine call/return functions give programmers even more choices for writing efficient shader programs.The technology and speed advancements of CineFX 3.0 ensure that longer programs will run blazingly fast. Infinite length shader programs: With CineFX 3.0 there are no hardware-imposed limitations on shader programs.Through the power of the Microsoft® DirectX® 9.0 Shader Model 3.0 and OpenGL® 1.5 APIs, programmers can now develop shader programs utilizing these technologies and techniques: The third-generation of the NVIDIA® CineFX™ engine unleashes the power of the latest NVIDIA GPUs and streamlines the creation of complex visual effects. These newest GPUs provide the hardware brainpower developers need to create stunning, real-time 3D effects in their games and applications, and the hardware muscle to keep your system performing at top speeds.
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Once again, NVIDIA introduces groundbreaking new hardware technologies in the GeForce 6 Series of graphics processing units (GPUs) that push 3D real-time graphics one step closer to film quality. Imagine not being able to distinguish between a movie playing on your TV and a game running on your PC where the line between real-time 3D graphics and prerendered cinematic effects is completely blurred.
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